![garou mark of the wolves gato garou mark of the wolves gato](https://cdn11.bigcommerce.com/s-64ni4d05jw/images/stencil/1280x1280/products/8174/8573/T-Shirt-Unisex-Maglietta-Grigia-Propaganda-Pixel-Art-Fatal-Fury-Garou-Mark-of-the-Wolves-Gato__26906.1574166969.jpg)
is offensive, this represents a much more neutral focused game. the character will retain their canceling attributes into specials and supers, but they will not be able to chain normals like J.E.T., which takes up the Real Bout style. covers a great deal of the neutral game found in Special and Wild Ambition, especially in the later, where the types of chain combos found in Real Bout were shortened. Being hit at 0 puts your into overheat, a dizzy state.Ģ) E.A.S. Each attack or guard increases it, while each hit taken decreases it. Despite the "defensive" connotation of this mode, the highest raw power of the three types of supers can be found in these supers.ġ) The Heat Bar is the primary object of importance in E.A.S. you have the ability use S/P supers just like any other Fatal Fury title. Like MotW all comboing essentially comes down to hard links. Of all the modes it covers the most defensive options, and as such is considered the "defensive" form of offense to E.A.S.'s pure neutral damage and J.E.T.'s highly aggressive chain scaling.Ģ) The combo system here directly comes from MotW: each character will have canceling attributes inherent to each normal move that decides what can be canceled into specials/supers. gives you a tactical advantage through increased damage at a certain point, Just Defends, Guard Cancels, anti-air and anti-low moves that have high and low invincibility, and ground recovery.
#Garou mark of the wolves gato full#
I tend to not prefer it outside of a fullgame environment however, we're looking to do some cool things with this (maybe not a total full game, but we have a nice collection of character ideas for this style) so it will pop in by later characters.ġ) T.O.P.
![garou mark of the wolves gato garou mark of the wolves gato](http://www.vgmuseum.com/end/neogeo/a/garougato-5.png)
Nothing against "anime games" (lol), but I personally dislike the drag that scaling puts on the match, and I love the tension that the possibility of a character absolutely shutting you down by blowing away more than 40% of your bar in four hits brings the to decision making process of playing games. At first I wanted to change it, but it actually brings in the dino damage quality that I enjoy about early Fatal Fury games. The damage here is a side effect of a calculation in my formula for converting raw damage numbers from the AES MotW practice mode. This mode is made for people who like experimentation. is a risky avenue, because it requires canceling in order to reach the damage levels of the other two (For some characters this mode could essentially be useless!). The introduction of JUST EXTENDED TECHNIQUE, a canceling system that rewards technical play, removing meter altogether, adding in new cancels, RB-ish chains WITH reverse beat, and the classic red bar Desperation Move is reinterpreted in the Densetsu Move.
![garou mark of the wolves gato garou mark of the wolves gato](https://i.ytimg.com/vi/efrOZ5weXRY/maxresdefault.jpg)
The GGXXAC+R to Mark of the Wolves' GGXX#RELOAD This is essentially me taking a big block of my Wild Ambition studies and combining it with some aspects of my favorite Fatal Fury title, Special.Ī. Pre-Real Bout chain combo neutral reappears, the sort of flat damage scaling based on enemy health returns, backstep canceling from FFS comes back, and the Heat Bar of Wild Ambition (a personal favorite) takes center stage. This is an attempt to return the core focus of MotW to some of the old traits of Fatal Fury. The Full Moon to Mark of the Wolves' Crescent Moon because feints and breaks disappear, limiting some of the longer combos found in some characters).Ī. becomes much more of a defensive style of play in the process by limiting the existence of certain moves used in standard combos (esp. moves, Feints, Break moves have been moved to JET as DMs, Feint cancels, and Break cancels, respectively. The MotW to Mark of the Wolves' MotW (lol)Ī. Shwa - making assets, input, testing, feedback, etc.Ī. gravity constants, alignment & binding (LOL!)